MARC details
000 -LEADER |
fixed length control field |
02109nam a22002658i 4500 |
001 - CONTROL NUMBER |
control field |
50502 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
StDuBDS |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240430142327.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
231002s2024 enk 000|0|eng|d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781911709466 |
Terms of availability |
22.00 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
StDuBDS |
Language of cataloging |
eng |
Description conventions |
rda |
Transcribing agency |
StDuBDS |
Modifying agency |
StDuBDSZ |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.3 TOO |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Toon, Nigel |
245 10 - TITLE STATEMENT |
Title |
How AI thinks : |
Remainder of title |
how we built it, how it can help us, and how we can control it / |
Statement of responsibility, etc. |
Nigel Toon |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
London : |
Name of producer, publisher, distributor, manufacturer |
Torva, |
Date of production, publication, distribution, manufacture, or copyright notice |
2024. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
305 pages : |
Other physical details |
illlustrations ; |
Dimensions |
24 cm |
366 ## - TRADE AVAILABILITY INFORMATION |
Detailed date of publication |
20240208 |
Availability status code |
Available |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
520 8# - SUMMARY, ETC. |
Summary, etc. |
We are used to thinking of computers as being a step up from calculators - very good at storing information, and maybe even at playing a logical game like chess. But up to now they haven't been able to think in ways that are intuitive, or respond to questions as a human might. All that has changed, dramatically, in the past few years. Our search engines are becoming answer engines. Artificial intelligence is already revolutionising sectors from education to healthcare to the creative arts. But how does an AI understand sentiment or context? How does it play and win games that have an almost infinite number of moves? And how can we work with AI to produce insights and innovations that are beyond human capacity, from writing code in an instant to unfolding the elaborate 3D puzzles of proteins? We stand at the brink of a historic change that will disrupt society and at the same time create enormous opportunities for those who understand how AI thinks. Nigel Toon shows how we train AI to train itself, so that it can paint images that have never existed before or converse in any language. In doing so he reveals the strange and fascinating ways that humans think, too, as we learn how to live in a world shared by machine intelligences of our own creation. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Artificial intelligence. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Technology |
General subdivision |
Social aspects. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN) |
d (OCLC) |
006.3 TOO |
f (OCLC) |
BUS23 |
p (OCLC) |
14.30 |
t (OCLC) |
STANDARD |
1 (OCLC) |
1 |